I’m Emmy Voita, a computer science graduate from Grand Canyon University with an emphasis in game and simulation, and a self-taught technical artist focused on graphics programming and real-time rendering.

My experience with technical art started with early Unity projects where I had to learn shaders, since game development requires a multidisciplinary skill set. Though my academic program included limited game development coursework, it helped shape my problem-solving skills to learn what I know on my own. To date, I have accumulated a couple thousand hours in Unity through both academic and personal projects. You can find my projects on this site and on my GitHub.