Emmy Voita Portfolio
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Physically-Based
Sky & Cloud Rendering

Physically-Based <br> Sky & Cloud Rendering

A real-time, physically-based sky and volumetric cloud rendering pipeline in Unity. Features include Temporal Anti-Aliasing Upsampling (TAAU), precomputed atmospheric LUTs, and a dynamic weather system capable of transitioning between diverse atmospheric conditions.

Screen Space
Outlines

Screen Space<br>Outlines

Building on a Unity screen space outline effect by improving edge detection and implementing Temporal Anti-Aliasing.

Garden
Recall

Garden<br>Recall

A Unity-based memory game developed as part of a research project. This project served as a case study for evaluating the effectiveness of AI in software development.

Parallax Mapping in an OpenGL
Deferred Render Pipeline

Parallax Mapping in an OpenGL<br>Deferred Render Pipeline

Implementing parallax mapping in an OpenGL deferred render pipeline, covering TBN matrix calculations, implementation challenges, and optimizations for improved visual quality.

FSM Character
Controller

FSM Character<br>Controller

Examines the role of finite state machines in game development through an implementation of a character movement system.

Galactic Heist
Prototype

Galactic Heist<br>Prototype

Development process of Galactic Heist, a roguelike platformer, from its initial game design document and physical board game prototype to its digital prototype implementation in Unity.

Emmy Voita Portfolio

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A portfolio centered site with a blog, to feature my adventures and projects in making and programming.