I’m currently working on these projects:

  • Difference of Gaussians Shader
    • Developing a stylized rendering effect using a Difference of Gaussians technique, based on the method outlined in this video.
  • Cloud and Atmosphere Shader
  • Learning Unreal Engine

I’ve taken a break from the game I’m working on (which I wrote about in this post on the character controller) to focus on my cloud and atmosphere project. When I return to working on the game, I plan to make a post about the procedural animation system I’m developing for both the player and enemies. I’m close to having enough to showcase, but I need to refactor the existing code first.

Also, finishing my Vulkan particle simulation is high on my list of priority for projects to work on. I had to take a break from the project to focus on school, so I have to go back and relearn Vulkan first.